

It’s the line between compelling character design and pure titillation that Dead or Alive has so often crossed. Her response of “Urgh, gross”, might just sum up someone at the developer’s entire outlook on Dead or Alive’s famously flesh-heavy visuals and the subset of their audience that check in for that, but then it’s really hard to believe that when many of the female characters are only vaguely dressed. During one cutscene we see a male scientist ‘lusting’ after a blurred female body in a chamber, while NiCO looks on in disgust. The male characters are often pretty dim, while the female characters are scientists, future governors or company CEOs. I was left wondering though whether Team Ninja thinks Dead or Alive 6 is empowering. There’s multiple character arcs going on, which range from the dull ‘there’s a new DOA tournament’ to the ridiculous ‘attacked by giant octopus aboard an old pirate ship’, but then this is a game that has six chapter categories in a row labelled “Last Chapter” so it’s probably too much to expect any sort of sense out of it. It only gives you a very limited amount of time with any of the fighters, though you can at least begin to grasp the new fight mechanics, but since they’re so short it just begins to feel like you’re moving from one loading screen to the next. What makes it even more ridiculous is that the story missions unlock across a bizarre character board which forces you to trawl through the entire thing piece by piece, making Dissidia NT’s similarly convoluted set-up look like Shakespeare.Įach chunk of the narrative is generally made up of a short in-engine cutscene, followed by a single-round battle with one of the other characters. Dead or Alive has never been known for its storytelling prowess, but when you’ve got developers like NetherRealm putting out compelling narratives within fighting games what you’re given here feels like C-movie schlock at its worst. The story mode is absolute bobbins anyway, and not necessarily because it doesn’t make sense.
